First init.

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/* This example shows basic usage of the NeoTrellis.
The buttons will light up various colors when pressed.
The interrupt pin is not used in this example.
*/
#include "Adafruit_NeoTrellis.h"
Adafruit_NeoTrellis trellis;
//define a callback for key presses
TrellisCallback blink(keyEvent evt){
// Check is the pad pressed?
if (evt.bit.EDGE == SEESAW_KEYPAD_EDGE_RISING) {
trellis.pixels.setPixelColor(evt.bit.NUM, Wheel(map(evt.bit.NUM, 0, trellis.pixels.numPixels(), 0, 255))); //on rising
} else if (evt.bit.EDGE == SEESAW_KEYPAD_EDGE_FALLING) {
// or is the pad released?
trellis.pixels.setPixelColor(evt.bit.NUM, 0); //off falling
}
// Turn on/off the neopixels!
trellis.pixels.show();
return 0;
}
void setup() {
Serial.begin(9600);
// while(!Serial) delay(1);
if (!trellis.begin()) {
Serial.println("Could not start trellis, check wiring?");
while(1) delay(1);
} else {
Serial.println("NeoPixel Trellis started");
}
//activate all keys and set callbacks
for(int i=0; i<NEO_TRELLIS_NUM_KEYS; i++){
trellis.activateKey(i, SEESAW_KEYPAD_EDGE_RISING);
trellis.activateKey(i, SEESAW_KEYPAD_EDGE_FALLING);
trellis.registerCallback(i, blink);
}
//do a little animation to show we're on
for (uint16_t i=0; i<trellis.pixels.numPixels(); i++) {
trellis.pixels.setPixelColor(i, Wheel(map(i, 0, trellis.pixels.numPixels(), 0, 255)));
trellis.pixels.show();
delay(50);
}
for (uint16_t i=0; i<trellis.pixels.numPixels(); i++) {
trellis.pixels.setPixelColor(i, 0x000000);
trellis.pixels.show();
delay(50);
}
}
void loop() {
trellis.read(); // interrupt management does all the work! :)
delay(20); //the trellis has a resolution of around 60hz
}
/******************************************/
// Input a value 0 to 255 to get a color value.
// The colors are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return trellis.pixels.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return trellis.pixels.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return trellis.pixels.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
return 0;
}