First init.
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#ifndef __GFXcanvasSerialDemo__
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#define __GFXcanvasSerialDemo__
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#include <Adafruit_GFX.h>
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/**********************************************************************/
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/*!
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@brief Demonstrates using the GFXconvas classes as the backing store
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for a device driver.
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*/
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/**********************************************************************/
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class GFXcanvas1SerialDemo : public GFXcanvas1 {
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public:
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GFXcanvas1SerialDemo(uint16_t w, uint16_t h);
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/**********************************************************************/
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/*!
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@brief Prints the current contents of the canvas to Serial
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@param rotated true to print according to the current GFX rotation,
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false to print to the native rotation of the canvas (or unrotated).
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*/
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/**********************************************************************/
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void print(bool rotated);
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};
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/**********************************************************************/
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/*!
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@brief Demonstrates using the GFXconvas classes as the backing store
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for a device driver.
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*/
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/**********************************************************************/
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class GFXcanvas8SerialDemo : public GFXcanvas8 {
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public:
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GFXcanvas8SerialDemo(uint16_t w, uint16_t h);
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/**********************************************************************/
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/*!
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@brief Prints the current contents of the canvas to Serial
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@param rotated true to print according to the current GFX rotation,
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false to print to the native rotation of the canvas (or unrotated).
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*/
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/**********************************************************************/
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void print(bool rotated);
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};
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/**********************************************************************/
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/*!
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@brief Demonstrates using the GFXconvas classes as the backing store
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for a device driver.
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*/
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/**********************************************************************/
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class GFXcanvas16SerialDemo : public GFXcanvas16 {
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public:
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GFXcanvas16SerialDemo(uint16_t w, uint16_t h);
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/**********************************************************************/
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/*!
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@brief Prints the current contents of the canvas to Serial
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@param rotated true to print according to the current GFX rotation,
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false to print to the native rotation of the canvas (or unrotated).
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*/
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/**********************************************************************/
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void print(bool rotated);
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};
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#endif // __GFXcanvasSerialDemo__
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