First init.

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2025-10-12 09:13:56 +02:00
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#ifndef __GFXcanvasSerialDemo__
#define __GFXcanvasSerialDemo__
#include <Adafruit_GFX.h>
/**********************************************************************/
/*!
@brief Demonstrates using the GFXconvas classes as the backing store
for a device driver.
*/
/**********************************************************************/
class GFXcanvas1SerialDemo : public GFXcanvas1 {
public:
GFXcanvas1SerialDemo(uint16_t w, uint16_t h);
/**********************************************************************/
/*!
@brief Prints the current contents of the canvas to Serial
@param rotated true to print according to the current GFX rotation,
false to print to the native rotation of the canvas (or unrotated).
*/
/**********************************************************************/
void print(bool rotated);
};
/**********************************************************************/
/*!
@brief Demonstrates using the GFXconvas classes as the backing store
for a device driver.
*/
/**********************************************************************/
class GFXcanvas8SerialDemo : public GFXcanvas8 {
public:
GFXcanvas8SerialDemo(uint16_t w, uint16_t h);
/**********************************************************************/
/*!
@brief Prints the current contents of the canvas to Serial
@param rotated true to print according to the current GFX rotation,
false to print to the native rotation of the canvas (or unrotated).
*/
/**********************************************************************/
void print(bool rotated);
};
/**********************************************************************/
/*!
@brief Demonstrates using the GFXconvas classes as the backing store
for a device driver.
*/
/**********************************************************************/
class GFXcanvas16SerialDemo : public GFXcanvas16 {
public:
GFXcanvas16SerialDemo(uint16_t w, uint16_t h);
/**********************************************************************/
/*!
@brief Prints the current contents of the canvas to Serial
@param rotated true to print according to the current GFX rotation,
false to print to the native rotation of the canvas (or unrotated).
*/
/**********************************************************************/
void print(bool rotated);
};
#endif // __GFXcanvasSerialDemo__